Then you may take any part time job/jobs to support you. Making Money: You may not have a job until you get your own place.A kindly neighbour is entranced by the smell of your cooking and offers support, then a second chance at love… if you can let yourself trust them. You may cheat if necessary to have the funds to buy a basic starter home in a new nworld (or far away in the same one) where you know nobody. When your child ages to child, you steal enough money to leave. You effectively become a live in housekeeper, chef and nanny. Living situation rules - move in with your teen obsession on your YA birthday, they should have the commitment issues t and will not commit to a relationship with you, even when you have their child.They take you in when you run away but try to control you as much as your parent ever did. Relationship Rules - you become infatuated with the first stranger you meet as a teen and enter into an unequal partnership.LTW - Culinary librarian (completion maybe borked in which case you should aim to learn every recipe or pick another you think appropriate).Traits - Easily Impressed, Shy, Nurturing, Frugal + Your pick.Running away on your 18th birthday, the big wide world may be uglier than you dreamed but maybe there’s hope. You’ve been shielded from the world but a chance encounter as a teen made you dream of a bigger world than your family plot. GENERATION TWO - Lily of the Valley - Sweetness/Tears Notes: If any romantic interests/strangers show up at your house you must drive them off or, if you like, kill them and collect their graves as a warning.Money Making - You make what you can and fund what you can’t by selling your produce/makes etc.At school they may not use the socialise interaction, bring any friends home etc. You should not partners about any children and the children should not leave the lot (aside from school which for story purposes is them going off foraging) until they reach their teens. If you wish you may travel to one WA destination with the same restrictions to trade for rare ingredients. Relationship - You may only meet/romance other sims on lots designated as parks or fishing spots when you are out foraging and trading.
32 tiles should be your max ground floot plan, You can dig a bunker if you need more space! You cannot own a TV or a computer in this Gen. You may also purchase any farming store content you have When you can afford more indoor space, keep it as small as possible and furnish in an appropriately survivalist way. You may begin with enough funds to buy the lot, set this up, get the essentials to starting a garden, then reduce funds to 100 simoleons. Start out with a tent, a fridge and a small outhouse containing bathroom essentials.
If you are missing expansions, want to explore elements I don’t play with (paranormal/island/future etc) feel free to make substitutions that make sense for your story/vision.Try to get a portrait of each heir and keep them in your inventory.Make your heir more conflicted, more evil, whatever suits the kind of game you play or story style. Every generation has an empty trait slot for you to make it your own.For each generation complete the LTW, Career (where relevant) and max the skill listed.This is still in workshop - so please comment if you have any thoughts or spot issues. A narrative driven Sims legacy challenge where each generation has “poison” traits which drive them to explore a more nuanced game with a touch more chaos and darkness than many other challenges.